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Quake2 BSP Rendering

Korax at SAGameDev.com writes: "The past few months I've been working on/off on a project that loads and renders Quake2 (idTech2) BSP files using the .NET language called C# for the program logic and XNA for input and rendering purposes. Initially the idea was to use XNA and build from the ground up game technology to run our titles on using technologies I'm familiar with in the form of the idTech1 and idTech2 engines.

"Initially the idea was to try and swat two flies at once by developing tech that could carry our game titles on as well as have a clean replacement for our "Unofficial Quake Engine" (UQE) project..."

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