10°
Submitted by OliverKO 2042d ago | article

Quake2 BSP Rendering

Korax at SAGameDev.com writes: "The past few months I've been working on/off on a project that loads and renders Quake2 (idTech2) BSP files using the .NET language called C# for the program logic and XNA for input and rendering purposes. Initially the idea was to use XNA and build from the ground up game technology to run our titles on using technologies I'm familiar with in the form of the idTech1 and idTech2 engines.

"Initially the idea was to try and swat two flies at once by developing tech that could carry our game titles on as well as have a clean replacement for our "Unofficial Quake Engine" (UQE) project..." (Dev)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
30°

Dragon Age Inquisition: Judging All Prisoners (All Options)

26m ago - Sit in Judgment is triggered automatically the second time you arrive at Skyhold. You have to lis... | PC
30°

AMD Strato XT GPU Benchmarks Surface - Radeon Mobility R9 M300 Series Leaks Out

28m ago - Benchmarks of AMD's Next Generation Strato GPU, a high end chip of the upcoming Radeon Mobility R... | PC
20°

Are Certain Aesthetic Changes in Majora’s Mask 3D Necessary?

36m ago - ZD: "It is not uncommon to hear people say that Ocarina of Time, when remade for 3DS, was changed... | 3DS
30°

The 8-Bit Time Machine Brings Modern Gaming Tunes into the Past

1h ago - Have you played one of your games and asked yourself, “I wonder what the soundtrack would sound l... | Culture
Ad

Win a PS4!!

Now - Join us on Filmwatch to find out how you can win a free PS4 this holiday season! | Promoted post
40°

Why 1996 Was the Best Year in Gaming - Tomb Raider and Crash Bandicoot and Diablo, oh my

1h ago - Gamespot: "Which year was the best in video game history? Which 12 month period had the biggest... | Retro