"Twiggy", PushSquare: "When I was little my favourite game was Super Mario All-Stars on the SNES. It was the one with all the original NES Super Mario games updated for the 16-bit power of the SNES. That game started my love affair with platforming games. I eventually grew older with Super Mario 64 and Banjo Kazooie, but since then, platformers have been rare. On the Playstation Ratchet & Clank popularised platforming and shooting action, but nothing's really matched the formula that Super Mario 64 provided for the 3D generation of platoform games. I think platforming moved on.
Now that I look back on it, Super Mario 64 was an open-world game; the castle providing the hub with various missions and side-missions built into the paintings you entered. In fact, where people are looking at Crackdown and Prototype for inFamous comparisons, I was thinking Super Mario 64 all the way through. Which is reassuring, because playing through inFamous made me feel just as happy as my Super Mario 64 memories.
I love inFamous. To be honest, the game has a lot of problems - graphics, framerate, voice-acting - but, I couldn't really give a crap because it's just so fun. Who cares if all the elements aren't perfect when the result is so entertaining? It's a question that leads me into Bionic Commando: I bloody love what I've played of that too."