Loot Ninja writes:
"For many gamers, the online multiplayer component is (unfortunately) routinely the only mode they play. I must admit on my own account, that I myself did not complete the Call of Duty 4 single player campaign until the game had already been out for almost a whole year. The only reason I even beat the game was because I signed in one night to find that no one from my online wrecking crew was logged in, and I was in no mood to go on and make new friends. That led me to take on the whole campaign in just one night. With so much attention focusing on the inclusion of an online multiplayer component in the current console generation, one would assume that the developers of these games would go the extra mile of having it function the right way. It would just be good for business, because if they do a good enough job, they can release some wallet draining DLC to go with it. Yet game after game these days seem to follow the same dead end road of using both dated lobby and (pointless) ranking systems. Whether it's SOCOM: Confrontation, Rainbow Six Vegas 2, or the more recent Killzone 2, it seems that developers just don't take the time to do what one developer has been doing right for the past 5 years."