GT description, "Vicious Cycle has released a fully-playable demo for their new engine."
Looks as good if not better than KZ2, if its a multiplatform console engine. If not, then you have to wonder what a console version looks like. If it can even run on the current ones.
I'd say it was either PC or the 360. I never played games on windows so I don't know if 360 prompts show up on window's versions of games when using a 360 controller on PC.
it's pc...if you play games on pc with a 360 controller the 360 prompts do show...good lookin engine but this is for sure a pc build...but the console build should look great too
Halo 4 or Halo: Chronicles better be close :)
Before the graphics>gameplay whores get here. This is most likely going to be for low budget games and probably cheap to license. we'll probably see some low key pc titles come out based on this engine (maybe a couple multiplats) but I wouldn't expect anything AAA. Maybe the possibility of a couple under the radar gems.
As shown on their Engine's page. "Target all current-gen platforms. Vicious Engine 2 will convert your game to the PLAYSTATION®3, Xbox 360®, and high-end PC platforms simultaneously with the push of a button." So it's developed on the PC of course, like all games, and thus it's a PC version when it's first made. (All effects and high detail content available). Then "with the push of a button", it will apply all the restriction relative to each console and format/configure things as needed. I read that this is something Crytek is doing with their CryEngine3 also.
Still have to wonder to what degree things will simply transfer "with the push of a button" between the consoles. Unless they've figured out how to do such a thing between two separate machines with different amounts of processors.
Well because most game engines use a pretty specific set of resource formats, it's not a very hard task to do. For example, the 360's GPU is restricted to DX9, so all the engine has to do is run a downgrade on functions to DX9 when it converts to 360. Same goes with Shader Model 4, it has to be downgraded to SM3 for the 360. Most other parts of the engine don't have to be changed, just some minor subsystem changes to accommodate a consoles configuration. Models with lower poly counts will need to be generated along with downsized textures. Options for changing graphics settings will be removed on conversion to a console and optimal settings will need to be benchmarked for on the consoles before a final version is created. I'm not an engine expert so I can't go into super detail about it, but it isn't to hard to do PC to 360. Converting to the PS3 is another story..
Is it me or all you guys who've seen this video couldn't figure out that in the end there is a button (A) appearing on screen .... this demo footage is taken from Xbox 36. ......... !!!!!!! THIS FOOTAGE IS TAKEN FROM XBOX 360 !!!!!!!........
Impressive!!! Luckily, there never is a final word on graphics or what hardware can be capable of when correctly coded :) I hope console versions get as close as it can be. @bullswar: It can easily be shown on a PC with a 360 controller connected.. Anyways, if it is a 360 demo... just WOW!!! so much for the XBOX360 has reached it´s peak (and PS3 for what it matters) Everybody wins :)
its obvious its on 360.
Just because they see something playing on the 360, they willfully assume that the PS3 can't run it. Sad. The demo deserves point for water and certainly smoke effects which I've never seen in a game.
lots of people who have never heard of Xinput in here
I'd welcome this as the engine of choice over the highly use UE3. An HD version of this video would be nice to have as a real look at how good/bad it is.
Look pretty good. Can't seem to find the demo anywhere though =/
Thats was the demo somebody was playing.
Yeah I realize that. I'm saying, I can't find the demo that's being played anywhere. The video says "Vicious Cycle has released a fully-playable demo for their new engine." So where is this fully-playable demo, is what I'm talking about.
I don't get it. It sounds like you think this tech demo will be released on Steam, XBL, PSN or something. I thought the video or footage itself was the demo being played for demonstration.
No, that would just be a tech demo. What is being shown is an actual playable demo. And no not on steam, but when someone says "released" then it obviously has to be somewhere. It specifically says they released a fully playable demo. Otherwise it would say they have released footage of their engine in action.
That was the first game to use this engine. If you look closely the Space Marine and the Russian soldier are from that game. The engine looks good at times, but judging from playing Eat Lead, it still could use some work. It had some slowdown with hectic scenes and levels weren't very large...
thats great. Where can I download the demo?
The tech demo is playable and not in a standard demonstration build. Example: Like a camera panning around in a environment showing off capabilities in a systematic manner.
i thought it was a new halo game for a second, the music fooled me.
Looks better then killzone 2, ROFL. Not i'm afraid.
Well I think it looks at least on-par judging for this low res vid. It might look even better on high res. Lighting was pretty impressive on that demo. And bare in mind it´s just a demo. Let´s see what a final game with all the right production time can do on that engine...
this is how Halo 3 could have looked.
"Looks better then killzone 2, ROFL. Not i'm afraid." ofcourse nothing does right? you know there are people out there who are not actually that impressed with the graphics of Killzone 2, Uncharted 2 yes there is no denying it but I prefer this look to KZ2, I even prefer the new call of duty advanced warfighter 2 graphics better than KZ2, this does not mean your opinion does not matter but at the end of the day it's just that your opinion, we don't all share it.
''call of duty advanced warfighter 2'' Impressive stuff mate
I didnt even see it myself, hey I wont edit it, it might catch on.
its fact that kz2 and uncharted looks better than this and cod6
I certainly hope this leads onto future Matt Hazard games. I'm sure this is what ran Eat Lead, or was that an earlier engine? Looking nice anyway.
The intro screen and some graphical assets are straight from that game. Look in the last paragraphs in this link: http://kotaku.com/5058621/m...
I'd love to see more Matt games, it was awesome and I'd loved all the parodies and subtle jokes
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