Why is it that "epic" seems to be the ultimate height of ambition in the industry? In this Gamasutra editorial, editor-at-large Chris Remo explores the merit of games that succeed on their sense of restraint.
Chris Remo @ Gamasutra: "I recently happened upon some footage from the upcoming Prince of Persia: The Sands of Time film adaptation. Without speculating on the quality of the final product, I feel confident in expecting the big-budget Bruckheimer bonanza to be epic, for better or worse.
That sounds like an implicit endorsement. After all, works of epic scale have become so in vogue in recent years that the word "epic" has transcended being a qualifier of scope, and has become a broader positive descriptor that can refer to just about anything that is totally rad."