Fighting terrorists is about to get a lot easier. In Modern Warfare 2, enemies will no longer constantly respawn as they did in previous Call of Duty games.
I honestly never noticed it because I was never just sitting in one place. I was constantly moving. Good to know they're getting rid of it though.
I kind of liked the randomness of it sometimes. I think they should still keep it, but as a game mode.
i love iw
Only campers knew this probably
I had to do this on veteran because bullets seem to be attracted to me, I realised after a while that you had to move fast or you would get bumf**ked
That is the most annoying part of cod games especially if you play it on veteran!
Hydrofag: Nope, not only campers. Anyone who was having problems beating a particular section of the game would be very frustrated with the fact that eliminating enemies one at a time did not work at all, as they immediately respawned. The only solution was to sprint forward past a checkpoint.
If i'm correct, because the game world will be opened up, having respawns like that will create one of the same problems that made people dislike Far Cry 2. So I guess overall it will be a good thing.!
"Only campers knew this probably " or... those that played the game on Veteran...? Seriously, if you can beat Veteran by running all the way through, I'm all ears. Otherwise, respawning enemies is a pain in the bush.
Some of you guys are obviously blind. Either that or you suck on Easy as much as you do on Veteran. It's about time they got rid of that BS. Maybe they'll actually work on an AI. In their previous games, they had no AI (well, they did..but examples to explain how they weren't "intelligent"). They either missed you, or they hit you dead on, the difficulty level determined this. You sit in one spot, they all became cal ripken junior. All throwing perfect nades at your face. It's easy to out-snipe, out shoot anyone but the fact that they kept on spawning, leaving you with less and less ammo, completely removes tactics. I can go on, but its not worth it. I'm glad they are doing this, it is about time.
Ha I've beaten it on vet, I never noticed it. Are you not going to believe me? Or maybe I noticed it the very first time I played it and then just instead of staying in the same spot I moved past the check points. Staying in one spot while you know there are respawning enemies is like banging your head against a wall.
5 games later, its fixed. ha!
well i guess now they can also try to add enemy AI into it...not those stupid shoot bots with god like accuracy and grenade spam......
"well i guess now they can also try to add enemy AI into it...not those stupid shoot bots with god like accuracy and grenade spam......" Yes cod 4 had the stupidest ai ever. I remember on veteran mode during that scene where you had to wait for the extration chopper, I remember being in that small shack hiding until the chopper came and getting bombarded by hundreds of grenades while i waited. Ai is beyond stupid.
I thought that the grenade spam is rather humorous and I think they should keep that. Nothing says "WTF" than having grenades fly at you like some damn human magnet. The best part is when I'm clearly behind an enemy AI and he throws a grenade, yet it heads in my direction. That's truly WTF right there.
I hated the non stop AI bots coming and attacking me while non of my team members were getting shot at. I hope the make the AI more realistic and not as so many above pointed out unlimited in numbers and with pin point accuracy from 500 yards away just to hit our character.
that is the 1 thing that p*sses me off with FPS, the seemingly limitless forces of the enemy that can come from a room 1m x 1m in size
wow Infinitty ward, innovation. what next non-p2p servers :o
I don't think the lack of respawning enemies is necessarily gonna make the game easier. Just more free-form and realistic. Far Cry 1 for instance didn't have respawning enemies--just enemy encampments filled with a set number of mercs patroling around. And that game was the hardest FPS I've played in the last couple years. I'm getting sick and tired of gutless semi-casuals in this generation of gamers that whine when any game gives them any iota of a challenge. Everyone now complains when a game is even slightly too challenging for them. I WANT a game to kick my ass, and to give me a real hardcore challenge. Why? Because you can always knock down the difficulty to medium or easy if you personally can't take the heat, and greater difficulty increases the fun factor, the replayability, and the feeling of accomplishment for having beaten the game. Almost every shooter I've played recently has been a cakewalk on the hardest difficulty setting, with COD4 on veteran being a rare exception. I don't want to lose this as well.
Far Cry 2 did have respawning enemies to a certain degree. That checkpoint you cleared out and destroyed an hour ago? It has been fully rebuilt and remanned by the time you drive down the road, accept a mission, and drive back by.
CoD: WaW is just plain anoying on verteran. Just too many grenades along with respawning enemies, makes it feel too much like work rather then being fun.
I don't think it will be easier. Since there will be less enemies with better A.I. and their own custom guns (similar to multiplayer), I think the fights could get more realistic. I wouldn't rule out that this new game might have a cover button similar to Rainbow six. My ambitions are high for Modern Warfare 2, I even went out and reserved it.
Then IW has gone from one of the best, to the worst devs out there. The campaign story was cool on COD4, but the game itself? No. SUDDENLY BAD GUYS EVERYWHERE!....yeah.. Crossing my fingers for this one. Come on IW, you can do this.
Replacing 90's tech in 2009, priceless. Now just remove auto-aim from multi-player and I might just buy this game.
Don't be stupid. Auto-aim is necessary to a degree because analog sticks lack precision. Every popular shooter had auto-aim to a certain degree. Either sticky-aim via ADS in CoD4/WaW or deviated shots *ala Halo 3. Having auto-aim doesn't make you any worst of a player than the guy next to you and blaming auto-aim for your deaths is lame.
I'm sorry your a moron. Let me correct your reply. Hello my name is Fantasy Star, and I am a scrub. Auto-aim is necessary because I lack the skill to aim accurately. I like popular games because they cater to the masses, like me, who really like getting ribbons just for participating. It makes us feel like winners on the inside and IT SELLS MORE GAMES of course.
Lol I totally agree vlazed. Auto aim is one of the reason I still to PC for online FPS. It is one of the lamest crutches for no skill gamers. I enjoyed KZ2 on console because of the lack of auto aim. I hear there is a slight auto aim going from hip to zoom, but I hardly noticed it. Even that slight auto aim should be removed tho IMO.
it doesn't need to be 'easier' lol but it's so frustrating playing on veteran where u try to advance but obv u wudnt advance untill the areas clear... apart from the areas never clear because enemies constantly spawn unless u move haha it was just a really tedious system. They just need really smart ai tbh then it will all be about tactical stuff not running blindly for the next piece of cover in the hope that it will stop enemies respawning from a doorway hmmm "We are aware of it and we're actively trying to eliminate it," in other words we're trying to work on better ai? the ai in mw wasn't too bad tbh but in waw it was damn awfull. team mates were pointless and enemies only ever went for you! just didn't feel like the old cods where u were 1 guy in a big war. in waw i saw so many times enemies run through a trench full of my allies, into a bunker where i was recovering and go at me with a bayonette lol
Finally... holy crap... after playing WaW on veteran... yeah...
maybe now it can be worthy of game of the year. aside from a couple of awesome levels, the first one was just not that good. kinda like a music cd, you have albums with a few good ones and then just fillers, compared to an album full of good solid songs. COD4 was full of fillers. now how about actually being able to get out of a vehicle, or are we going to wait a few years for that (one thing at a time man). welcome to the 21st century infinity ward
Best news all day, this was the only thing that really ruin COD4 for me, it's 100 times better to strategically clear a big area from enemies than just try to run from point A to B to advance. Because when enemies keep respawning, no matter how "smart" you are in eliminating the snipers first, then the people with the RPGs, then the foot soldiers, they will always respawn until you actually reach a point or a line, which is ridiculous and take the fun out of the game.
I liked the respawning in CoD4. Its balance felt good. Its not enough to just kill guys, you had to take ground. Sometimes you got pinned for a minute and they would keep coming. It was up to you to take territory in order to stop them. Otherwise people could just find a nice safe spot, pick the enemy off and move up when the coast is clear. Of course Killzone showed what achallenge fiendish AI could be. Not only would you get pinned, Killzone is the only shooter I've played where the AI could actually force you back. By flanking and using good tactics they would actually take territory from you and its either retreat or die, making you fall back and re-evaluate the situation and come up with a better plan. That was the beauty of KZ though, if you were dying/failing there was always another way of doing it that would get better results, you just had to think of it.
I didn't see KZ2's AI have that effect on me. They're as brain-dead as any other AI I've played against. The only AI that surprised me because I was being stupid was Resistance FoM/2's AI. You **** up and they'll take advantage of that. With KZ2, I can sit there all day and rush guys and they'd be too slow to react back in time.
I finally got around to playing Resistance FOM and I must say the AI wasn't impressive at all. They pop out of cover to the same spot every time, and I could stand at range shooting one that isn't fully behind cover and they just stand there and take it. I haven't played R2 yet so I can't comment on the AI there. Hopefully it's improved tho.
i the only one who liked the respawning enemies? I loved just standing bck and fighting them till i was ready to move forward. I thought it was pretty fun when it was pretty hectic. Ah well. Guess im of the minority.
It was fun, but hardly realistic. Since COD4 and MW2 strive for realism, it doesn't work as well.
I thought it was fine. Let's me know that I can't just dig in and wait for their numbers to clear. But to realize that I have to pick moments to advance and moments to retreat. It is a nice rush. I remember the CoD:WaW "Relentless". It took 40 min to take only 3 camp-points. Those were the longest 40 min in a while.
Because we all know Treyarch will just follow suit. Seriously though, FINALLY! Veteran mode was HARD, but that was to be expected. But with the retarded arcadey enemy respawn it was more about just killing as much enemies as you can and perfectly time when the hell you're going to advance upward to the next checkpoint, of course with a constant barrage of LEET pinpoint accuracy firing, the enemies focus on you only while your teammates are banging their women and nobody's stopping them nor is anybody helping you, following all that is the notorious nade spam. It's like the game wants you to camp from all the enemy fire, but it doesn't so they nade spam you forcing you to move to a different cover, but of course then you don't make it out in time and 1 of the 50 grenades kill you on your way out, or if you get really lucky and manage to escape before any nades blow ur legs off, on your way out you get perforated by enemy fire. I guess these tedius, brainless challenges of veteran mode was the reason why when I got that "Mile High Club" achievement and the rest of the other veteran achievements I was the happiest person to have ever lived on earth. So i dunno, personally it's a relief and possible wont be as satisfying, who knows... But maybe, just maybe even though there wont be infinite respawning enemies, who is to say that there wont be thousands upon thousands of enemy respawn? of course that's not infinite :P
Thank god they're getting rid of those darn respawning enemies. It will make the game a bit more realistic and a little more fun.
Now I don't have to cheat like I did when entering the casino after the awesome helicopter assault. Just sprinted to the corridor at the opposite end where most of the enemies emerged - then that stopped them. Otherwise, they just kept respawning endlessly. Oh. It's called point to point gameplay - not cheating. Okay. But unrealistic.
revamping the perk system. take out juggernaut, stopping power, steady aim and the silly azz helicopter boosting everyones kdr(mine is 2.04 in CODMW). make the uav 5 kills instead of 3. i don't ever play the story mode, only the multiplayer mode. also.............. i just rebought CODMW and after playing KZ2 and the aim assist is tremendous in CODMW. i hate KZ2 multiplayer stages but the movement and aiming took skill.
It was a horribly outdated design mechanic. good they scrapped it.
I built a fence around George Bush's brain.
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