Eurogamer: inFamous Review

Eurogamer: "With the two games arriving within weeks of each other, comparisons between the superhero open-worlds of Sucker Punch's PS3-exclusive inFamous and Radical's multiformat Prototype are inevitable, but with the former now a thoroughly known quantity, there are more precise points of reference, and one of them is another game released this month - Bionic Commando.

Equipped with unfussy free-climbing controls and the ability to rail-grind overhead power-cables, inFamous hero Cole McGrath has more in common with Capcom's Nathan Spencer than just his surly disposition and sandpaper larynx: he travels in style, if not with the same difficulty."

Read Full Story >>
The story is too old to be commented.
s8anicslayer3468d ago (Edited 3468d ago )

I knew Eurogamer would rate the game a 7/10, any game that gets an 8-9 any where else gets a 7 @ eurogamer

Haruhi Suzumiya3468d ago

Standard Television must be very disappointed.

The_Devil_Hunter3468d ago

These guys dont know how to count Its very rare to see these guys give a game 8 or higher if not impossible.

Im betting that Edge will give the same score.

3468d ago
Haruhi Suzumiya3468d ago

Doesn't suck for them, they get to enjoy an awesome multiplatform game call Damnation, which comes out on the 26th. It have Guns in it!


CaseyRyback_CPO3468d ago (Edited 3468d ago )

lol @ Eurogamer.


Not with amazing hits like Race Pro, Ninja Blade, Velvet Assassin, and Halo Wars.. all AAA.. wait..none were. Nevermind.

Rama262853468d ago (Edited 3468d ago )


I just tried linking the 360 reviews to the PS3 reviews, but the link wasn't working :(

Out of the the Xbox360 and PS3 Eurogamer have only given three 10's, to Bioshock, Elder Scrolls: Oblivion, and Halo 3.

cereal_killa3468d ago

Is anyone really surprised by this can't wait for edge to give this game there usual 6/10

chaosatom3468d ago

1000 degrees here !!!!!!!!!!!!!!!!

poopsack3468d ago

"The adequate checkpointing is little comfort as you bounce off the kind of run-and-gun scenarios that Gears of War and others have done a lot better"


TomAB3468d ago

I'm not normally one to accuse sites of being biased but it is kinda ridiculous that eurogamer fairly consistenly gives bad scores to ps3 exclusives

Coconutz9193468d ago

So, according to Eurogamer:
Dynasty Warriors Gundam 2 > inFAMOUS, okay. That's the last time I go to Eurogamer for a review.

raztad3468d ago (Edited 3468d ago )

Eurolamers site is not loading for me. Someone can say me why 7/10 from them please? What is the excuse now?

EDIT: What a crappy review. Nothing useful to judge the game, only some ambiguous opinions about the main character, and some blah blah about the game being a shooting gallery sometimes, or Cole being vulnerable, I guess they wanted a Superman game. What a waste of time, keep the hate going towards the PS3 EuroLamers.

zoneofenders3468d ago

LOL eurogamer...........
and here we go, EDGE and GAMESPOT...........

DarK-SilV3468d ago (Edited 3468d ago )

This game will get 8.7 to 8.9 on Meta, same as uncharted 1, but we know this game is AAA game just like uncharted

SL1M DADDY3468d ago

It's amazing to me how these crack journalists don't even try to hide how badly they review games... At least try and cover up your fanboyism and throw the PS3 a bone once and a while.

Rama262853468d ago

"A seven in Eurogamer speak is something we greatly recommend you have a good look at before you buy, because you can bet many highly regarded games over the years have been awarded a seven. If you're a fan of the genre in question then there's a very good chance you'll get a lot out of it, and often you'll hear a game's vocal following doing their best to boost its chances. Conversely, many detractors will seek to kick it down even further. A seven suggests you're into the idea of the game you should still try and check it out - you might like it more than you think, or be able to forgive its less than brilliant visuals. Or maybe it looks good, but the camera issues were just unforgiving, or maybe the AI wasn't up to much.

Over the years, in gaming parlance, seven has become almost the real 'average' score, but this is nonsense that we wish was flushed out of the scoring system with many publications terrified of giving certain games - particularly those of a great significance backed by big ad campaigns - less than this mark. Often giving less than seven is deemed to be the point of no return, with this considered to be the psychological barrier at which point people decide to buy at or not. But we're resistant to the idea and believe seven equates to being a very good score, and one that should be given more credit. In Eurogamer's eyes, it's still a great game, but one that is likely to sport a few areas where the game is blatantly let down - to the detriment of its overall quality and enjoyment."

solidjun53468d ago (Edited 3468d ago )

Wait, what were they expecting? For Cole to call down the force of Zeus and zap people away. Doesn't matter, doesn't stop me. It's Eurogamer/Edge. The "we are not conformist" publications. Also, I don't how Gears plays into the review. Honestly, Gears stands on its own and should be reviewed as such. Same thing should be done for all games.

I just read about the Darkfall controversy. I must say...Wow. Anyway, it was a bit off-topic (I apologize) but if that's the case, I'm going to excersice my right to choose and probably go somewhere else for reviews to "read". I personally don't let reviews affect me but I love to read about them. That way, you can usually tell by the writing if the writer actually enjoyed the game or even worse, actually cared that he was playing a game. Anyway, can't wait till tuesday. ^_^

MrJack3468d ago

He has given inFamous a 7/10, but just last month gave the (XBLA Exclusive) The Dishwasher:Dead Samurai, an 8/10. Sometimes certain things just scream bias...

zoneofenders3468d ago


ultimolu3468d ago

Oh Eurolamer.

How they never cease to amuse me.

BattleAxe3468d ago

What does Gears have to do with this game? Eurogamer has no credibility.

gta28003468d ago

Sony should blacklist Eurogamer. It's pretty ridiculous how they always give PS3 exclusives low scores without holding anything back. Rater than not show they're bias they always nit pick and trash talk everything they possibly can and just show that they are bias. I guess they probably just do it for the hits. But if that's the case, that's even more ridiculous.

GiantEnemyCrab3468d ago


"For Cole to call down the force of Zeus and zap people away."

Do you have the demo? You can do that! On the mission where you have to stop the truck, press up on the D-Pad and lightening rains down.

Awesome stuff. I think the game doesn't deserve anything less than an 8 and I'm sure most reviews are going to be 8+ for this game.

solidjun53468d ago

I know about that portion of the game.

What was meant by my comment was the actual figure of Zeus. I wanted to convey to everyone what I believe the reviewer wanted. I should've been more clear.

phosphor1123468d ago

But I'm tired of their BS scores for every PS3 game out there. Not to mention him comparing a 3rd person action game with a 3rd person shooter, saying the shooting in Gears is better.

NO F*CKING SH*T DUMBASS. Look at the f*cking genres.

According to them a 7 is "look at before you buy". Which in my opinion is really dumb. From what I've experienced in the demo, its a great game and they just like to pick at every thing there is. I know that's what you are supposed to do, but for f*cks sake, take into consideration what genre you are playing and the merits the game has!

JoySticksFTW3468d ago

as solidjun5 said about Eurogamer's Darkfall review BS... Wow

Truly eye-opening

TheDude2dot03468d ago

Wow this score is shocking!

rockleex3468d ago

Is that they gave Demon's Souls a 9/10.


pixelsword3468d ago

Although when I see a bad article, I post it, I can't say that I actually read your article. I don't like you guys at all, so instead of actually reading your article to see if it had any points at all, I'm just posting it anywaye to steal your hits because you're all bung-piles.



On with the show!

With the two games arriving within weeks of each other, comparisons between the superhero open-worlds of Sucker Punch's PS3-exclusive inFamous and Radical's multiformat Prototype are inevitable, but with the former now a thoroughly known quantity, there are more precise points of reference, and one of them is another game released this month - Bionic Commando. Equipped with unfussy free-climbing controls and the ability to rail-grind overhead power-cables, inFamous hero Cole McGrath has more in common with Capcom's Nathan Spencer than just his surly disposition and sandpaper larynx: he travels in style, if not with the same difficulty.

Elaborating on Sly Raccoon's lock-on equilibrium, inFamous allows Cole to clamber almost freely across the surfaces of buildings, perch on fences and spikes, run on all fours up the side of girders and pipes, and sprint over tightropes, beams and cables. If you make a jump for something, the game makes sure you connect over the last few feet, anchoring your purchase to appropriate contact and never threatening to drop you to the ground. If anything, it's rather difficult to descend, and Cole's other attributes cushion any actual fall from distance, providing it's not into deadly water.

Deadly, because the crumbling city beneath Cole's rooftop highways has been freshly downtrodden by a massive explosion, which has thrown the masonry into a slouch, the neighbourhoods of Neon, the Warren and the Historic District to murderous gangs, and, most pertinently, the laws of nature off Cole's axis. Infused with electrical powers, he's Force Lightning sieved into a non-linear progression system, firing electricity from his palms and tossing cars into the air on a shockwave to begin with, developing electricity grenades and slow-motion precision shots over time, and ultimately calling bolts from the heavens. Stay away from the water, and make sure to keep an eye out for anything connected to the mains, which rebuilds the all-purpose electricity ammo meter with a tug of the left trigger.

For all this though, Cole is hardly invincible, and the initial Reaper and Dustmen enemies can tear him apart with their machineguns, which is bad news in a city overrun by them, and where traditional methods of open-world travel are not available. Cars are off-limits (Cole says he fries them when he gets inside), and while you can sprint tirelessly over open ground to escape, it's a better idea to look to the rooftops for protection and navigation.

After an introduction that establishes Cole's basic skills and a few of the key players, including his girlfriend Trish, his best friend Zeke and a Fed called Moya, inFamous settles into a comfortable rhythm, highlighting story missions on your mini-map with blue icons and side missions with yellow. Unable to rely on high-speed car chases and exotic machinery, instead you're invited to rescue civilians from a train that the local baddies are using as a prison, but you evacuate it not by blasting your way from end to end but by perching on the top of the first carriage and driving it down the line, which you can do because, as Moya points out, you're a human third rail. There are frantic rooftop pursuits that take in the whole broad platform vocabulary, and pitched street battles that call on all your various zaps and waves.

Side missions follow similar lines, and completion of these liberates a particular sector, clearing it of enemies and so making it easier to get around unmolested. It's also worth taking the time to complete them for the extra experience points, which allow you to upgrade your abilities. Some of the more enjoyable side missions recall Crackdown's point-to-point races across the skyline, and there are fringe benefits to unlock, like extra respawn points for defending medical centres.

After an interesting start, however, inFamous loses its way considerably in the middle third, and certain things begin to dawn on you. If you rub away the labels, for instance, most of the abilities Cole can deploy in attack are just analogues for traditional third-person weaponry. The default zap attack is a rifle round, the heavier one is a rocket launcher, the grenade is a grenade, and the precision shot is a sniper scope with slow-motion.

Against this, it's left up to your enemies and the level design to keep things interesting, but neither does a good job. You often simply trawl through typical locations (warehouses, tunnels, and mazes of shipping containers) blasting bad-guys from behind the cover system until there are no more. Basic enemies have guns, others have tremor attacks, and there are scuttling, crab-like enemies, Serious Sam-style suicide bombers, and turret guns. Loads of them.

Despite the fact your adversaries are identified as former addicts and tramps, they also have dead-eyed projectile skill from vast distance, and often require more than one headshot. The adequate checkpointing is little comfort as you bounce off the kind of run-and-gun scenarios that Gears of War and others have done a lot better, along with torturous protect-the-bus or protect-the-engineer sieges, which are not only weighted heavily against you, but repetitive and overlong. The need to find new sources of electricity to rearm means you're too often left with the zap attack and nothing else, and there's none of the invention you might expect from the electrical context: you seldom get to use the conductivity of your surroundings to your advantage, and nobody on the other side ever thinks to pick up a Super Soaker.

One place you do get to do this is in the one-off sewer levels, where enemies sometimes fall into the water where you can fry them by zapping the surface. You head down a manhole occasionally over the course of the game to bring power back to new sections of the city, and these levels play out more like the linear platform-and-combat challenges of Sly Raccoon, introducing and focusing the design on a new ability each time (hovering, or an energy shield, for instance), and it's within these gloomy depths that Sucker Punch showcases its most confident work.

But just as the trouble on the surface threatens to wear you down, inFamous finds a second wind, and begins to throw up a variety of interesting and engaging missions that reign in the turret guns and enemies spammed into corridors, and focus on more dramatic encounters that make use of the superior platforming alongside a few more impressive new powers. There's a massive tower ascent, a dramatic prison break that puts you up against colossal robotic energy monsters, and some interesting pursuits - helicopters and hot-air balloons best among them.

It's by this stage that the previously stumbling narrative also regains your attention, as key players reveal themselves, and double-cross one another, and the mystery of the initial explosion is made plainer. All along you have been making good-or-bad decisions that feed into the karma system, conferring particular ranks (with a few different powers available at either extreme), and although it's rather forced, it also comes good in the end, finally evolving beyond save-myself-or-save-everyone junctions informed more by your preferred upgrade path than morals, and asking you to choose between a couple of clear and personal rights and wrongs. The beautiful, hand-painted story sequences thrown across the screen to bookend the more dramatic narrative pivots and confrontations take on greater resonance as Sucker Punch plays its final hand beyond an admittedly rubbish final boss battle.

With plenty of hours behind you at that point, you may even be encouraged to start again and explore the other face of the moral divide, or to return to the city in search of more of its secrets. Along with the many side missions, there are 32 'dead drops' to locate - audio recordings that fill in more of the back-story, which you can fish for with your mini-map and GPS - and hundreds of blast shards that boost your power bar. As a material benefit it falls some way short of Crackdown's agility orbs, but as with Assassin's Creed, there is always something tempting about a shiny object lurking at the other end of an interesting climb.

But then you may also have had enough. There is more charm to inFamous than Cole's face and voice suggest, but basking in the glow of the end credits, there are also a lot of painful memories to recall; of too many missions that funnel you into shooting galleries, of difficulty spikes and enemy-spamming, and of staring at the upgrades page rather glumly, aware that for the most part you're only being invited to make things strike harder or across a broader range. But most of all, there is the realisation that by the end of the game you feel like more than a man, and the power is arresting, and yet for much of Cole's quest, you have been running out of ammo, hiding, and firing back with a popgun. The flaw is that inFamous overcomes Cole's lack of invention, but, damningly for a story about an electrical superhero, it never quite overcomes his lack of power.

+ Show (28) more repliesLast reply 3468d ago
Rama262853468d ago

I see Eurogamer are keeping up their rep!

Nathan1233468d ago

Some sites like Eurogamer, edge... always give low scores to just get their names recognized. I mean, if Edge hadn't given KZ2 a 7, no one would have even known what Edge was....

Just stupid marketing strategy.... Poor Infamous got into the way... Just trust game scores from IGN or Gamespot...

castags3468d ago

These guys are a joke. Not a funny one either.
"you seldom get to use the conductivity of your surroundings to your advantage, and nobody on the other side ever thinks to pick up a Super Soaker."

ummm, i was never good in science...., math, or english but doesn't electricity act as a conduit? So if the dude sprays cole with water he would really have just fvcked himself.

shawnsl653468d ago

this article fails once it started comparing a sandbox game to a third person shooter. I'm going to offically state that Eurogamer has a scale from 1~8 for PS3.

PirateThom3468d ago

I'm not even shocked by Eurogamer reviews...

Figboy3468d ago

anyway, is this actually a surprise to anyone, considering how they rate other Playstation 3 exclusives?

and seriously, mentioning other games, not even in the same genre of the game you are reviewing is simply bad form.

Gears of Wars is a fun game series (though not my cup of tea), but it has NOTHING to do with inFAMOUS in any way.

from my time with the demo, i'd say that inFAMOUS feels like Uncharted with superpowers (for the record, i don't think Uncharted has ANYTHING to do with Gears either; cover systems and over the shoulder aiming were not invented with Gears).

this review is hilarious, and predictable.

i can't wait to see the 9/10 they give Prototype *rolls eyes*

reviews don't account for jack this generation, and the best thing for everybody with even a passing interest in inFAMOUS to do would be to download the demo tomorrow.

i've probably sunk about 8+ hours into that demo alone, simply because of how much fun it was.

Ju3468d ago

Ha, my thinking. How can you open a game review by mentioning 3 other games coming out within one paragraph. Now I want to see that in the other games, too. I mean, WTH. How is this objective ?

BubbleSystemSuck3468d ago

Eurogamer... Eurolamers.
They dont like nothing