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The Importance of Arcade Perfection in Fighting Games

Gamer Limit writes: "Recently, Marvel Vs. Capcom 2 was announced for the Playstation Network and XBox Live Arcade. While this was cool, it wasn't a surprise to anyone, either (someone I know from another website I visit called it "the gaming industry's worst-kept secret"). Still, when it was officially announced, even though we all saw it coming, most people were happy to hear it.

Personally, I was a little skeptical at first until Capcom released a fact sheet about the game. Most people were probably thrilled to hear about the netplay, or the anti-aliasing options. What finally got me excited about the release was the mention that the game would be based off of the Sega Dreamcast version.

What does this mean? Marvel Vs. Capcom 2 will be "Arcade Perfect", meaning that there are no gameplay-based phenomena that occur unless it would happen in the original arcade version. If you don't know why this is important, get ready for an important lesson."

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Fullish3127d ago

MvC2 wasn't very well balanced from memory.

chrisjc3127d ago

MvsCapcom 2 was the worst balanced game in history. Xmen vs. Street Fighter was pretty unbalanced, but then again, every character had an infinite, as opposed to other vs games, where only a few had them. Balance? You tell me.

Ziriux3127d ago

Yea sure is important look at Tekken it kicks ass in the arcades.

Dimly3127d ago

Ahh, but is anything really "perfect?"

SkankinGarbage3127d ago

Yeah it's true, XMvSF is considered pretty well-balanced, if only because every character has a braindead-easy infinite.

Still, there are about 15-20 usable characters in MvsC2 high level play. When you compare that to other games, the level of usable characters isn't bad at all; it only sucks to look at the 30-35 other completely useless characters, lol!