IGN: Blur Q&A

Having accrued 15 years of knowledge in the genre since 1996's Formula 1 game for the original PlayStation, Bizarre Creations isn't short of racing experience. Fresh from the success of the long-running Project Gotham series, it has taken a bold new direction with Blur, the first product of its partnership with publisher Activision. Introducing perks and power-ups to the racing, it's a mix whose mantra is accessibility and fun over the precision and high-score mentality that dictated its predecessors. IGN sat down with the game's lead designer Gareth Wilson to discuss the philosophy behind Bizarre Creations' drive towards the mainstream.

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Blaze9293435d ago

This seems like a game to pay attention to.