ZKG writes "The Dual Developer Model (DDM) makes sense from a lot of aspects. With two developers working on a title, you can have one team working on a title about to go to market while the other team is working on the next installment. This has the added benefit of now making it possible to deliver games that have a two year development cycle every year since a different team is producing every other title. It also has the benefit of creating a little bit of healthy competition. The biggest benefit I believe is the fact that developers wouldn't have to be so bound by timelines and it would give them more time to put components in the game that they felt were needed. No more we wanted to put that in but we didn't have time."