1up writes: "Get inside the head of Heavy Rain director David Cage, and read up on everything from the idiot cup to Speedy Gonzales."
Because the game is clearly getting close to the finish line and he's on to the publicity stage; you know, talking about it and getting people really excited for it and the team's future projects. The 1up Heavy Rain portal, which will be featuring new updates on Quantic Dream and their game, will be updated every day this week with more info, culminating in a full-blown preview. The script is done (thousands of pages long according to Cage), the motion capture is done, the voice work is done. . . the game is in the homestretch.
I thought they literally pinned him down for this 1 interview.
Awesome. Can't wait to see all the stuff related to this game and Quantic Dream that 1up will reveal throughout the week.
Yeah I can't wait for some more new info on this game.
yea me 2. i've been waiting so long for info ever since that tech demo. i was so excited when i heard they were showing gameplay at leipzig last year but then i found out that it wasn't even a scene from the game.... DAMN IT!! lol
its coming soon. I need a game like this. its been too long since weve had some mystery thriller on playstation. im prepared. I got my gun & holster & a notepad. time to sniff out some clues detective style like brad pitt in the movie seven. hee hee
Not a bad interview. No new game info but at least it wasn't the same old crap we've been hearing for the last year. I'm getting pretty sick of seeing that "The Interview" image being used on Heavy Rain news stories though, what it is, like, 3 years old?
It's iconic of the game. It's no different than showing Master Chief on Halo news.
Thing is, she isn't a character in Heavy Rain. 'The Casting' was simply a tech demo. I would have loved to see her in the final product though. David Cage is being very careful with what he reveals. He hasn't even said anything about the story yet, just that there will be several playable characters. About 4.
Did anyone catch the "certain publisher" that didnt publish Indigo Prophecy 30 minutes before signing the contract? Then they returned the favor 30 minutes before finding a publisher on Heavy Rain. I have a funny feeling that Mr. Cage is referring to Microsoft. Although Indigo Prophecy was on Xbox, the theory still makes sense. It was originally thought to be a multiplatform title until just before E3 2006. Just saying...food 4 thought.
I'm pretty sure he was talking about Omikron: The Nomad Soul, not Indigo Prophecy. Are you referring to the part where he says, "Before we signed Omikron with Eidos, we started developing a prototype on PlayStation 1. We presented it to a certain major publisher at the time who was very interested -- we had a city in realtime 3D running on PS1 in 1995. We did not sign the game with them because their CEO told us that PlayStation 1 would be dead in six months and that they would rather develop on PC..." ? I don't see anything in the interview about changing publishers on Indigo Prophecy at the last minute or returning any favors like that. And the Omikron debacle occurred before the Xbox even existed, in the early days of the PSone. Your Microsoft guess simply doesn't make any sense to me...
He's referring to the second page: "We were also close to signing with a certain publisher a couple of times...but didn't in the end. They changed their mind on Indigo half an hour before we were supposed to sign the contract. After three months of intense negotiations, we told them we changed ours on Heavy Rain half an hour before too...[so] I guess we are on par [smiles]."
Heavy Rain info starts this week, finally.
"Before we signed Omikron with Eidos, we started developing a prototype on PlayStation 1. We presented it to a certain major publisher at the time who was very interested -- we had a city in realtime 3D running on PS1 in 1995. We did not sign the game with them because their CEO told us that PlayStation 1 would be dead in six months and that they would rather develop on PC. We were stupid enough to listen to him and work on a PC prototype that became Omikron. The CEO left the company a little bit later -- and this publisher left the industry... A good example of visionary people in the game industry. With more foresight, we maybe could have delivered the very first open world city in realtime 3D on PS1 years before GTA3." I wonder which publisher he's referring to that left the industry? maybe Acclaim?
I'm curious myself, that's some bad advice.
Good to see the PlayStation hate was even strong back then.
Analyst's back then must have been stupid to make a guy like that to believe such a thing.
Playstation always has a longterm vision. Those who can only see the near future always predicts doom and gloom for Playstation because they can not see what lies beyond the horizon. Notice how they went out of business. Yup, definitely due to their lack of vision and foresight. ^_^
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