TGH writes: "Part 2 of our Fight Night: Round 4 interview with new gameplay footage "
Ehh....the snap movements from blocking to not blocking or leaning back or forward to side are just still so unrealistic. Doesn't feel like there's any weight to the characters when they move so rapidly back and forth and left and right like a precision assembly line robot. I really like the muscle groups that change underneath the skin, though...that's really cool to see flexing of muscles.
Supposedly alot of little things have been fixed for the final release. Im actually liking it alot, there seems to be a snap now in some punches and the graphics look amazing.
After having a hands on with this game, I can assure you this game will not disappoint. It's an improvement in every facet of RD 3. Which is what you are looking for from a Developer instead of a lazy sequel. Some of the things that players want just isn't necessarily possible just yet. What you really need to look at is; a side by side comparison with RD 3, to see the leaps and bounds this game has made. Memories get a little foggy even if they just played a game. Your mind tricks you into seeing what you want to see instead of what's actually there. I give it up to EA, for a while they put out easy sequels to cash in, but now it seems like they have stepped up their game to show why they are best in the biz.
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