GrE writes, "Exploring Fallout 3's myriad of labyrinth tunnels, fields, roads and buildings was, perhaps, the finest part of an undeniably exceptional game. The finality of its ending, then, proved a sore sport for many Wastelanders eager to continue playing their character after the credits scrolled. It was an anti-genre moment, as the vast map, exhaustive quest options, and the heavy emphasis on looting anything not nailed down made it feel natural to want to return to the ruined utopia for more goodies." -