Speaking during a panel during the Georgia Tech's third annual Living Game Worlds Symposium, representatives from the serious games community sounded off on the recent controversial expulsion of Super Columbine Massacre RPG! from the 2007 event.
The panel, titled "Playing with Controversy: The Case of Super Columbine Massacre" featured insight from USC Interactive Media Program's Tracey Fullerton and Georgia Institute of Technology assistant professor and Persuasive Games founding partner Ian Bogost, as well as Slamdance competition organizer Sam Roberts, all of whom seemed to agree that that the removal of Super Columbine Massacre RPG! for the event was "symbolic of a cultural misunderstanding of this medium."
The fact that Slamdance is held alongside the Slamdance Film Festival was voiced as a potential contributor to the controversial game's removal, as Roberts explained, "If we were a stand alone game event, this probably would not have happened, as opposed to being tied to an event that already has some sort of cultural significance. Films and independent film work went through this already... they have found ways to train media literacies and train audiences on films that explore edgy issues."