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Thunderbolt Review: Wanted: Weapons of Fate

The Club suffered badly for its distinct indistinctness. Its core was somewhat original and enjoyable, but otherwise the title was intolerably bland – lifeless, even. Wanted: Weapons of Fate fails for a reason that is at once similar and entirely different to the former's problem. Where in The Club, the player's efforts were rewarded with no more than a whimpering flop, in Wanted, the slightest input seems to trigger a stream of wild, impressive animations that are effectively removed from its user's manipulation.

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