"The most immediately striking thing about The Saboteur is the game's art design. The game looks fantastic, with a huge world that creates a large and detailed version of Paris during its Nazi occupation in the 40s. However, the game's color scheme is what will draw your focus first and foremost. A majority of the environment and some characters are in black and white, while some areas and key items and characters will be revealed in color. Think of the movie Sin City and its sparse (yet effective) use of color on black and white to get a feel for what is being accomplished in The Saboteur. The effect is quite gorgeous, and gives the game a nice sense of atmosphere that also draws inspiration from classic black and white films of the 40s and 50s set during WWII."