In February, Sony-owned Dutch developer Guerrilla Games' long-awaited Killzone 2 shipped for the PlayStation 3. Sony has claimed that the game was one of its fastest sellers ever. But the game, as with any long-awaited title, has not been without its controversies.
In the following interview, conducted at the recent Game Developers Conference, Hulst and Brussee discuss the size and structure of the game's team -- which topped out at 190 people.
Multiplayer and single-player development and testing are contrasted, the process of patching the game is discussed, and even the rendering engine is stripped back for the world to see.