In an interview with N-Europe, an ex-Nibris staff member reveals how Nibris had only created one 3D object for the game in the space of a year, and how the project was mostly imaginary, or rather science-fiction.
Sadness doesn't look that interesting, to be honest. It just looks like a game with a ton of quick time events. Who the hell would want to play that, besides PS3 fanboys? Yup, it's pretty much just Heavy Rain for the Wii.
I actually am interested in the game. It looks interesting.
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