Naturally one aspect is never as good as others, and here it's the gunplay that suffers. Shootouts are horribly unmatched, with only a few shots needed to turn Riddick into a shiny-eyed corpse. Dark Athena suffers most for this as there are legions of soldiers and pesky droids shooting at you through daylit streets towards the end. Annoyingly these fights are frequently unavoidable, as often enemies will stand facing doors that can only be opened by standing in plain sight. Still it never becomes so infuriating you stop playing, and the satisfaction of taking out an entire room of bads without making a sound makes up for all the hardship.