MMORPG didn't enjoy the game in huge abundance because there was nothing that struck them as 'wow they have GOT to play this game more!' and that's what they look for in a game. There's so much competition out there these days. There was also nothing that they really hated about the game either, it was just sort of middle of the road. Fun to give it a whirl, and fun to play with pets and mounts but these days LOTS of games offer those exact same things, with better graphics and more depth.