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An Example of Indie Game Patronage

Darius Kazemi @ Gamasutra: "A while back I wrote a massive post offering my thoughts on patronage models for video game development. I noticed this morning that Daniel Benmergui's new game, Today I Die, comes with a notice:

This game is ad-free thanks to an unusual individual.

I emailed Daniel to ask if this was a patronage situation, and he said yes, so I pressed a little further.

It seems like this is the timeline: Daniel emailed an early build of the game out to some of his trusted associates. I was on this list, and I remember playing and loving the game, and I also distinctly remember that Daniel was looking for advertisers to support the game."

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