The Escapist Review: And Yet It Moves

The Escapist writes: "I'm more willing to overlook a minor flaw in a game if it was designed and programmed by a team of two rather than a team of 50. I appreciate a few hours of unique gameplay more than a month's worth of stale environments and played-out game mechanics. And occasionally, in my weaker moments, I prefer personality to polish. If a game feels like it was made by a couple of guys in their spare time rather than designed by a committee of marketing execs, I'll probably be all over it."

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