CVG: Supreme Commander 2 Preview

"If I start the game and in the first 60 seconds I build a tank, I want that tank to be able to deliver the killing blow to my opponent 35 minutes to 90 minutes later."

That's Chris Taylor's goal for Supreme Commander 2. It's completely counter to the philosophy of both the beloved Total Annihilation and the mighty Supreme Commander. Both strategy games revolved around a stark stratification of combat power: Tech 1 bots were tiny gnats next to the state of the art killing machines you'd be churning out half an hour into a match.

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