Check out CVG's preview of Super Paper Mario.
Works better on paper. A criticism? Not a bit of it. For all the joy of catapulting a near-spherical plumber around in 3D space, it's arguable that, sometimes, Mario really does work better when he's wafer-thin. Super Paper Mario is brilliant - and we've got hours of exclusive hands-on play to prove it.
Featuring 2D characters in a 2D world, the game's closer in style to retro Mario than even New Super Mario Bros. Initially it's hard to recognise it as part of an RPG franchise stretching back to The Thousand Year Door on GameCube and the original Paper Mario on N64, as it's so heavily disguised with simple platform hopping and noggin-bopping combat. Even the controls are simple: you hold the remote sideways like a NES controller, so that you're only really employing the D-pad/two button setup that ye olde Mario titles would have required. Goombas, Koopas, shell-kicking, hidden blocks... this is all very familiar. Right? Wrong.