Bad endings suck, and way too many of 2008's best games really collapsed when it came time to wrap things up. Sure, the journeys were great - and in some cases, they were breathtaking! - but nothing leaves a sour aftertaste like a story that fl ames out after a dozen hours (or sometimes, dozens of hours) of gaming to get there. But rather than just grump about it, OXM is here to present their ideas for how these biggies of '08 could've come to a graceful conclusion - and maybe, just maybe, to inspire the creators of 2009's games to end them with less of a thud. And if not…well, at least they got to grump about it!