Back when Monolith released F.E.A.R. in 2005, the game's originality was never called into question. It featured the then-little used video game tropes of scary little girls and darkened, scary industrial complexes. It also featured AI that could put one over on you every once in a while, and a whole lot of slow motion gun combat. Listening to that list now, you can probably think of several games that do those things, and do them well. In fact, It would be fair to say that the original F.E.A.R. did many of those things badly: its scary girl, Alma, wasn't particularly scary, it had trouble keeping its office environments interesting, its super-smart AI quickly became repetitive and annoying, and its pacing and storytelling were predictable and unexciting.