f games were people, Azkend would be a Buddhist monk. Taking refuge in the peaks of the Orient, it eschews staid convention to achieve enlightenment with its own creative puzzle play.
While Azkend uses the match-three formula, it differs by having you trace out combos instead moving pieces around the screen. Hexagonal tiles are cleared by sliding a finger over three or more matching icons. Tiles must be touching, though not situated in a straight line - instead, you can whip a finger through a swath of tiles and clear huge sections of the screen in one go.