40°
Submitted by patlike 1013d ago | news

Prototype boss - "Developing any open-world game starts at a difficulty level of 'hard'"

VG247: Despite pressure borne of releasing one of only three new Activision Blizzard IPs in 2009, Radical dev boss Tim Bennison has told VG247 that creating an open-world game like Prototype was always going to be tough. (PC, Prototype, PS3, Xbox 360)

New stories
20°

AppSpy: Zombie Wonderland 2: Outta Time Review

59m ago - AppSpy: While not too removed from the first game, Zombie Wonderland 2 gives you more frantic act... | iPhone
10°

AppSpy: Woody Woodpecker Review

59m ago - AppSpy: This is Tiny Wings as a multiplayer racing game. If you like Woody Woodpecker and this co... | iPhone
10°

AppSpy: Street Wrestler Review

59m ago - AppSpy: Street Wrestler for iOS is ultimately a repackage of Lucha Fury for the XBLA and despite... | iPhone
10°

AppSpy: Star Marine: Infinite Ammo Review

59m ago - AppSpy: Star Marine: Infinite Ammo is a 'classic' shooter in almost ever sense of the phrase; its... | iPhone
Ad

February Contest Details

Now - Win cash for gaming! | Promoted post
10°

AppSpy: Smash Cops Review

59m ago - AppSpy: Smash Cops doesn't overstay its welcome by forcing players to deal with its limited varie... | iPhone