You really don't need much transportation to get around in Crackdown. Swallow a few hundred agility orbs and leaping from one side of the map to the other is effortless. But, now that most gamers have started replaying the game simply due to lack of anything better to do until the Halo 3 beta goes online, the team at Real Time Worlds is prepping their downloadable content -- and it could include some surprises.
Speaking to Eurogamer, producer Phil Whilson mused on how they had originally ruled out including airborne vehicles into Crackdown because of the focus on player agility and possible engine limitations. At the end of development, however, they realized the engine could certainly handle allowing players to rule the skies:
"Since nothing's announced for the forthcoming downloadable content I have to be careful what I say about it, but flying vehicles are something that we initially decided to steer well clear of. As it happens that latter concern was irrelevant because, as you can see in the finished game, the existing engine can handle immense draw distances and rapid streaming... so airborne antics is definitely not off the table going forward."