"What elements push a PC game beyond mere goodness and into greatness?
For this author, games are best when they deliver a transcendent gaming experience that is possible only with the aid of a personal computer. They don't simulate board or card games, reproduce real-world sports or try to approximate movies. They are an art form unto themselves.
I surveyed dozens of PC game developers, asking them to share their picks for the 10 greatest PC games ever. In addition to weighing their opinions, I took into account factors such as influence, innovation, design and replay value.
To be considered, a game must have achieved most of its prominence on a PC platform. (This explains why Tetris, for example, didn't make the cut: it was clearly the Nintendo Game Boy's killer app. I defined a PC as any consumer computer that has a keyboard the user can program with arbitrary code, not just a PC of the IBM variety."