Why Movie-Licensed Games Suck

"Movie-licensed games become an utter disaster because they have to appeal to a mass audience, must satisfy the movie producers, are creatively restrictive, are quick cash-ins, have short development cycles, and must be out the same time as the movie, with little regard to quality. And with so little creative control, all the passion gets drained out of the project leaving it to become another bill-paying job for the people working on it."

The story is too old to be commented.