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Can We Measure OnLive Lag? Yes, We Can

Digital Foundry writes:

"Fascinating comments from OnLive this week, courtesy of CEO Steve Perlmen, including a very helpful definition of what latency is and how little of a factor it is with OnLive. 'The round trip latency from pushing a button on a controller and it going up to the server and back down, and you seeing something change on screen should be less than 80 milliseconds,' Perlmen told the BBC. 'We usually see something between 35 and 40 milliseconds.'

He then went on to say that latency and frame rate are independent factors. True up to a point, but a screen updates at 60Hz, meaning that measurable latency has to be a multiple of 16.67ms (1/60th of a second).
So how do you actually measure latency then?"

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digitalfoundry.org
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Lord Anubis3150d ago

hope they have several servers

UltimateIdiot9113150d ago

Not if there are only few thousand subscribers.

locos853150d ago

Service looks interesting but I won't jump on. I enjoy my console gaming.

ehkinoh3149d ago (Edited 3149d ago )

It'll be interesting to see how this concept evolves, but currently I can't see myself adopting this kind of gaming.

With reports of lag / lowered graphics I think I'll be sticking with my consoles for a while.

Socomer 19793150d ago

I can already see the words subscription and bill due when i think about this.

Baka-akaB3149d ago (Edited 3149d ago )

Lol he'll never be proven wrong at a a salon or con obviously , unless he is really lousy at his job .

What journalist and those folks havent ever really adressed is how it is in the real world .
The one where my server isnt in a room 10 feets away from my e3 or gdc booth ...
The world where potential 1 million of person could choose to steam crysis at the same time of the day .

It might actually really works well , but so far we havent seen sh*t

Finalfantasykid3149d ago

Ya I was thinking the same thing. These numbers are probably being taken from a server that is within walking distance. In the real world, you have to deal with potentially millions of people using the service(divided over many servers mind you), and the servers might now be half way across the continent.

Viper73149d ago

the service has potential, but with current day connections its pretty useless.
The new consoles are offering HD quality games with as low lag as bossible. I cant even load a youtube HD video without waiting for it to load.

maybe after 5-10 years world will be ready for this kind of service.

aldesko3149d ago

Exactly. I'm sure there are people out there who have a good enough connection and live within a few miles of one of OnLive's servers.. but until our internet infrastructure sees some major improvements, OnLive isn't going to be profitable.

free2game3653149d ago

not really with connections they have these days outside of the US, and the government has been pushing telecommunication companies to replace their current networks with fiberoptics to shore up speeds so it's going to jump in huge ways in the next few years.

Viper73149d ago

But we are talking about streaming games here, its very hard for a videostream to even closely compete to compete with todays game resolutions, fps and video packaging (streaming 1080p with 30fps, alone makes it impossible to older computers to use onlive without serious quality loss).

I tried few times to play Psone games trough Psp using Ps3:s remote control (quite similar to this OnLive in some ways.) and I was using my schools Wlan (universities tend to have quite nice connection speeds, eventough they are divided by many users.) However these was very noticeable video lag and the streaming quality wasnt even close to the normal.

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