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The Social Network Game Boom

Social networks like Facebook, MySpace and Bebo command users by the hundreds of millions, making them a possible genesis point for a game industry revolution.

The latest Gamasutra feature analyzes the state of gaming on social networks, their earning potential, what hooks players, and more.

How are social networking games defined for the purposes of this feature? The term describes a specific market segment, and yet it's quite broad-ranging:

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