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Twiggy Game: Will Videogaming's Future Look Like Boardgaming's Past?

Greg Costikyan @ Gamasutra: "Twiggy Game was published in 1967. If you don't know who Twiggy was, she was a extremely famous model in the 1960s, remarkable for both slenderness and flat-chestedness, representative of the Mod look, and occasional participant in Rowan & Martin's Laugh-In.

For what godforsaken reason am I discussing Twiggy Game today? To make a point: the danger of lack of culture.

What do I mean by "lack of culture?" Just this: with novels, cinema, music and every other form of art, we have long-standing traditions of criticism, analysis, reviews, and discussion. People know something of the history of the forms in which they are interested, something of the process of creation, and over time develop individual aesthetics, ideas by which they judge the merits, or lack thereof, of a particular product."

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velcry3436d ago

I do urge you guys to read it.

It is true that we do need to develop a finer sense of criticism for videogames, but that said, it is not like the methods of criticism for other forms of media are that much better advanced.

Look at Metacritic. The scales are different for movies vs. videogames. A 75 and above is good for videogames, while 61 and above is good for movies.

That means that the nuances for movie reviews are scaled differently from games, and that the scores for movies swing much further both ends of the scale. In that sense, even though movie reviews have more nuances, it gets harder then to "get" the nuances, and to appreciate them.

At the end of the day, people gravitate most towards raw scores, so maybe it is impossible to develop "nuances" for games, though important, while keeping such criticisms easily accessible to the mainstream market.

STK0263436d ago

good article, brings up some good points.