The Escapist Review: Zeno Clash

TE writes: "The way the game started off - with an obvious, ham-fisted tutorial "dream sequence" that taught me how to punch things - pushed some of my personal buttons, but it was more than that: To put it simply, the game was just weird. The character designs were strange, the landscapes were stranger, and it felt like a beat-em-up brawler but played like an FPS. It was a "Perfect Storm" combination; a game so bizarre and unfamiliar, that initially felt so unpolished ... it almost turned me off it right then and there. But no, I shrugged it off, and told myself I'd give it an hour or two to see if it grew on me."

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