James Frazer: "I like destruction. There's nothing quite like the feeling of creating a great big mess, be it with tools or your own bare hands. Dust, dirt, debris, carnage - I love it. Red Faction: Guerrilla offers exploration at the other end of the scale usually found in videogames - hunting down keys to doors that resist knives, guns and rocket-propelled grenades - by offering destructible level scenery. Doors are for people that don't have hammers or want to conserve their grenades for the enemies waiting on the other side; for everyone else, a straight path to objectives can be cut with explosive devices and sheer brutality."