Games + Low Sales = Flops? No

Jonathan Cullen, GOONL!NE Managing Editor: "You know what really grinds my gears? People that think that low sales for games mean that they're flops. If they were crap games, understandable, an example would be, in my opinion, Too Human for the Xbox 360.

But now, it seems that no matter how great a game is, even sales of a game is now considered a flop if they're low enough. And thats the perfect ammo for fanboys on either side of the fence."

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jack who3096d ago

Games + Low Sales = Flops? No

Games + Hype + Low Sales = Flops? Yes

Games + Hype + Low score on review + Low Sales = Flops? Yes

Games + Crazy Hype + Low Sales = Flops? Yes

Flopping 101

MURKERR3096d ago (Edited 3096d ago )

fanboys are running out of things to bash the ps3 about, it used to be bluray,lack of games,multiplats, online component...all this has been rectified so they grasp on to so called 'low sales'. sony games have always sold in a steady flow, 360 games on the other hand sell all at once then suddenly halt halo and gears great examples...kz2 and littlebigplanet are over the 1 million and 2million mark respectively and are still in the top 40 game charts thats the way sony games are.

sony has the greatest line up of first party games impending i think ive ever seen from them plus the multiplats its a good time to be a gamer even more so a ps3 owner fanboys need to to stop grasping and just enjoy games on your console of choice

Omega43096d ago (Edited 3096d ago )

"360 games on the other hand sell all at once then suddenly halt halo and gears great examples"

Your defiantly right their cause i dont see Halo 3 in the top 20 two years after its release, and LBP is sure hanging strong -_-

The fact is the only reason why ANY of those PS3 game are still seen in any charts is because they were all bundled with consoles or had some radical price cut like LBP going as low as £10. And all games continue to sell after their release anyway because it would be stupid for a publisher to stop shipments a year after the game when on sale. The only difference between Sony and MS games is that MS have massive debuts AND have extremely long legs without bundling while Sony games have mediocre debuts and only continue to sell with bundling.

And jack who is right. Games which dont have hype (like say Okami, SotC, Madworld) and sell poorly arent flops. But game which are hyped to the moon and back (like Killzone 2, LBP) and sell poorly are flops.

Why o why3096d ago

only in your world omega

MURKERR3096d ago (Edited 3096d ago )

gears 2 is under £15 your point is?and how many bundles have microsoft announced recently? if your going to debate make sure your noting points that microsoft arent doing also....duh

omega your the stupidest fanboy of epic proportions on N4G, it has to be said, GET A LIFE

Omega43096d ago

Aaaahhhhh did i hit a nerve there MURKERR getting a bit sensitive to the truth eh?

Sure MS have announced some bundles but at least they didnt release them on the day their exclusives came out to ensure that they sold at least 1ml in their liftime

ultimolu3096d ago

And you play sales instead of games!


Wii Fit rox!

Unicron3096d ago (Edited 3096d ago )

But "hype" is not a constant, and is entirely subjective based on where you look. For instance, a game that is "hyped" on N4G doesn't necessarily apply to the rest of the gaming community at large. A game hyped by one media outlet to get hits may be ignored by another. Also, how does one measure hype? Can anyone truly say Infamous or Prototype, for example, are " heavily hyped" games If so, does that mean if Infamous only sells 200,000 copies first month, it will not be labeled a "flop" by all the wondrous trolls here because it's not a majorly "hyped" game?

Of course it will be labeled as such, because fanboys will cry about anything they can with any excuse they can. All the while, people are missing out on great games on all systems. It's a defense mechanism, if the game is a "flop" by some instance, such as sales, then you can fool yourself into thinking you aren't missing out on something great. In the end, you're just being a fool. We should be celebrating games achievements, not looking for reasons to tear titles down.

I said it before, I'll say it again. The term flop is tossed about far too easily in this day and age, by people that do NOT work in the industry and are basically armchair analysts. Fanboys flinging mud at fanboys, it's pathetic. But hey, it's N4G, I should know better by now.

MURKERR3096d ago (Edited 3096d ago )

though microsoft do it like in japan resi5/rpg bundles,its called business....i suggest cut down on the shooting games and go buy a DS with brain training

Omega43096d ago

MS do it in Japan because they are struggling in Japan obviously. Sony do it worldwide because they're struggling...........well im sure you can finish that sentence :)

MURKERR3096d ago

than microsoft did in the same timeframe at a higher.....well im sure you can finish the sentence

Why o why3096d ago (Edited 3096d ago )

shhhhsh. dont forget about the inconvenient truth of the 360 having a year headstart against NO competition or that the ps3 has always been more expensive at the same points in their cycles....... shhhsh, we're not meant to factor that into this because they dont acknowledge it :)

Christopher3096d ago

Honestly, hype should be removed from your equation since it's created by the gaming community most of the time now and not the developers/publishers of the game.

It was the gaming community that created the hype around Killzone 2, Haze, Resistance 2, and more. For the most part it was used in senseless attempts to somehow validate the console, which doesn't need validating in the first place. But, even with this hype, 2 of those ended up not being flops and the one that was a flop was due to poor gameplay and nothing more.

Gamers have created a sense of entitlement with games, especially exclusive titles. They set their own requirements for certain games to certain levels and spread them on the Internet, creating hype for a game that is sure to be a failure in their eyes no matter how good it is.

JokesOnYou3096d ago (Edited 3096d ago )

1st of all let me state the obvious: A games worth/quality no matter how good or how bad= reviews/personal opinion IS subjective.

So the problem is IF you are going to hold any type of conversation or public debate on such an subjective medium then the validity of ANY statements about a games quality will be based on historic indicators that statisticly point to quality.

Ultimately Sales, Reviews, and a Products Revelance or Longevity in a its intended market are historic indicators which for better or worse determine Quality= Mass Appeal.

Now heres where you have to be smarter than just looking at numbers because as with any statistic or historical data there are always for the lack of a better term "flukes"= fads or exceptions to the rule, however you have to be careful NOT to judge a positive or negative trend to quickly as a "fluke" because of personal motives. Wii & wii fit are great examples of this because as *hardcore gamers we ignore/downplay their value/quality because we see them as being subpar/inferior gaming experiences, however that in itself is why they excel because Wii & Wii fit core gameplay experience is not hardcore/traditional type gaming thus it sells so well because its MORE appealing to the casual & non-traditional gaming market. In other words Wii has carved out its own market which caters to non-traditional gamers(the ones who would never have sat down for 2hrs to play Zelda, Half Life, or FF), which fortunately for nintendo just happens to be the vast majority of the worlds population. Now I'm not going to say nintendo should not be in any game related comparison with sony & micro but for these reasons I think ANY sales comparison or debate about quality is pointless because the experience the wii offer appeals to two very different demographics and the potential consumer demographic that nintendo appeals to is much bigger.

Now finally again IF we're going to talk about a games quality and what is or isn't a flop then YES sales are a huge part of the discussion. Ultimately quality products almost always have higher sales over subpar products in the same market. Again, there are flukes/fads/exceptions to the rule but those exceptions do NOT change the overall idea that statisticly speaking great games have great sales...simply put just because there are examples that according some were great/quality games that did NOT sell well does not mean that sales no longer indicate quality, most of us will agree that this does happen from time to time but even then we are guilty of ignoring the usual indicators of quality because of our personal/emotional motives.

In the end the trying to argue against sales as a indicator of quality is useless, such are the screams of a gamer who is emotionally attatched to a game that failed commercially, I feel your pain, we all have "that game" we loved but didn't get the attention it deserved(in our opinion but that doesn't make it true). Sales have ALWAYS been a PUBLIC INDICATOR of quality and always will be, games that don't meet their expected sales success are indeed considered commercial flops, which of course has all kinds of implications for future sequels and affects the dev studio as a whole. Now of course if you personally love the game then for you its quality and with the exception of what low sales mean for the future, if you love the game then thats all that REALLY matters.


WildArmed3096d ago

right right.
sales mean everythign at the end of the day.
no wonder Wii is pawning every1's ass.
Look at Wii Fit..
everyone FAILS.

happy now?

aaron58293096d ago


Back in 2006, games flopped because of performance is worse than the competitor, Then came 1 game with hype, but failed miserable...

Then, we're talking about sales now....

What's next ?

Not getting 9.5 / 10 in metacritic becomes a flop ?

The boys are persistent arent they...

Ahmay3096d ago

Flop games = low sales

low sales does not = a flop game

+ Show (13) more repliesLast reply 3096d ago
farhsa20083096d ago

couldn't agree more with the author, xbot fans could learn a thing or two.

Lex Luthor3096d ago

By their logic where is my Shenmue 3?
Game sales do ultimately matter.

zenosaga043096d ago

Actually sales don't matter at all, it's profit that ultimately matters. A game can sell millions of copies, but cost millions of dollars to make and can end up costing the company money and not making a profit. While other lower budgeted games that sale fairly well end up making the company a profit and see many sequels.

STK0263096d ago

Sales matter, no doubt, however, if you're a big publisher with a console like MS, Sony or Nintendo, it might actually be worth continuing a franchise if that franchise is some kind of icon for your console. I'm pretty sure Nintendo wouldn't stop making mario games even if one of them were to sell poorly.

However, if you're without a console (like Sega was after shenmue 2), there's no reason to puit money on a franchise that doesn't sell well enough.

In other words, for publishers, a game will get a sequel if the first one made profit. For a console maker, it might be worth it to continue a franchise if it helps define your console.

Noctis3096d ago

Sales don't make up whether a game is good or not. Stop bragging that Halo Wars is better than Killzone 2 just because it sold more.

003096d ago

one game being better than the other, but putting salt on the wound and having them eat crow however that only happens to fanboys.

ultimolu3096d ago

Sales isn't what makes a game great. Playing the game for yourself and judging it for what it is makes it great.

poopsack3096d ago

dont tell them that, they might actually go outside and buy some games instead of spending all day here talking sh!t.

Snake Raiser3096d ago

KnaveX- nice pic. Is there actually a red PS3 controller?

On topic- To me a game is a flop if it:
1: Is a bad game.
AND 2: has low sales.
AND 3: Doesn't even have a nitch following.
If a game is all three of these things then it is a flop to me.