This article examines how the special units from Left 4 Dead take a player out of the games' immersion. Turning an otherwise horror title into a far less scary experience.
This guy hasn't got a clue. Go make your own muti-million selling zombi game, ten come back and tell us what you did better and why is outsold L4D and scored higher among critics. Until then, STFU!
Wow, he does have a point when you think about it.
Left 4 Dead is my favourite game atm.
wtf does that have to do with anything?
I was just thinking about this last night when I was playing survival mode. There I was in a spooky forest trying to survive the enslaught of zombie hordes when a smoker grabs me from across the map. He pulls me to him and I chuckle as he beats the crap out of me with his arms while I'm still in his tongue chokehold. I turned from a survival horror to a comic book cartoon FPS.
it's a 4 player co-op game. it's not supposed to be scary...it's supposed to be intense. and when you have guys who can make you a target for a horde of zombies (boomer) or a guy that can lunge at you and kill you in a matter of seconds (hunter), it keeps everyone tight and working together. and if you think there isn't anything scary about it. i say put it on expert and separate yourself from your group by going to look for health or ammo. then tell me it doesn't scary the sh!t out of you when you hear the sound one of the special mobs makes.
I was really looking forward to L4D til they showed off the special units. The hunters seemed fine, but the others are silly, and for me, I wanted a more traditional zombie shooter- something like 28 Days Later, but in game form, obviously.
Would the Versus mode still be fun if you were just a regular infected, running into the slaughter? Honestly, A few more skins would be nice, but as it stands right now, The game is FUN. You know, that thing that most other games on the market aren't?
Since when did someone have to have done something better to have an opinion about something. I guess all ign's reviews are void as they've never developed a game...
Left4Dead never pretended to be a horror game, just see the very few parts of the game where there are blood trails. Valve wanted to do an interpretation of cinematographic clichés of zombies, and like any action movie, there are "bosses" against the hero will hardly fight. For example if you take Die Hard movies, there is always the super-boss (Hans Gruber in the first Die Hard for example) and the eclectic evil acolytes (the chinese guy, the german brothers, the big black guy, etc...). Left4Dead took those boss clichés and zombified them. Without them, Left4Dead would be more boring (and after all, why wouldn't it be permitted to have several kinds of zombie mutations?), i could even say that they are the main interest of the game, as the other generic zombies can be easily killed, they don't represent a real threat.
Good points, for me personally, I think they should have made the typical zombies much harder and mix some hunter-esque zombies in there. Rather than just taking out the special units, change the normal zombies to be more interesting and provide a challenge.
Got to agree with you there Sangria but the regular zombies to offer a threat if one catches you when trying to get away they slow you down adn mbo you leaving you open to specials.. either way L4D is a jab at clichés.. thought people would udnerstand that with the campaigns not linking yet using the same people..jsut mini action films with the token black guy, the girl, the war vet and some other guy..
well said, l4d was meant to be a persiflage of b movie zombie flicks. wich they perfectly achieved in my view
this game was originally designed as a VS game only with co-op being added afterward. The game sure wouldn't be any fun in VS if you only ever played as part of the horde and got killed as easily as they do. It would be boring and repetitive after 5 mins. Also since we don't really know the story behind L4D and what caused the outbreak, there may be a good reason why the special infected exist.
L4D is one of my all time favorites. Its practically perfect
L4D is a good example of what online games should be, and the special units add SO MUCH to the team gameplay mechanics. It just wouldn't be as fun without players getting pulled out of the group by smoker or taken down by hunters. Then, you must keep an eye out for Boomers and keep them at a distance. And tanks will require the whole team to work together against it. The special units are perfect as they are.
Left4Dead is easily the best online experience I have ever had. When you have two teams working well together, there's just absolutely nothing else like it. Left4Dead is the most addictive game I have ever played.
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