Things can get, er, hectic in BioShock 2. You're a prototype Big Daddy, upsetting the new Rapture equilibrium established after the first game. The baddies -- the Splicers -- aren't happy to see you again and don't have a problem trying to kill you. Needless to say, you'll be smashing quite a few of those poor (and vicious souls) as you progress through the game. But it's not all heavy action and Plasmid slinging. 2K Marin have created small escapes in the form of ocean floor exploration.
That's right -- you can leave Rapture and not worry. No guns, no fighting. It's a place where the developers hope you'll stop and listen to logs, as well as soak in the atmosphere. Destructoid recently got a chance to hear what the developers had to say about ocean exploration at a roundtable discussion that took place after our demo of the game.