At the Game Developers Choice Awards during GDC, Fallout 3 picked two highly impressive awards: Game of the Year and Best Writing. In the wake of that, Gamasutra was able to sit down with Emil Pagliarulo, lead designer and writer of Fallout 3.
Pagliarulo, who worked at Looking Glass Studios and Ion Storm Austin before moving to Bethesda -- where he has worked on the Elder Scrolls games prior to Fallout. As he explains in the interview, his PC roots run deep -- and that appreciation for the classic tenets of computer RPG design has served as a guiding light for development at Bethesda.
Fallout 3's evocative post-apocalyptic wasteland and nonlinear gameplay has captured the minds of gamers, and here, Pagliarulo discusses the design decisions that lead to the game's choices, as well as the processes that the team has solidified since moving into the DLC portion of the game's life cycle.