"We didn't want to make a World War II game," says Tom French, lead designer on The Saboteur. Things don't appear to have gone according to plan. The Saboteur is set in the early 1940s, in France, and is mainly about killing Nazis. If they meant to deliver a tennis game or an an innovative new twist on the Cooking Mama genre, a rethink may be required.
But French's point, as is obvious to anyone capable of not being facetious for more than four seconds, is that Pandemic didn't want to make a typical World War II game. The Saboteur isn't about running up the beaches of Normandy or crawling through the trenches or providing cover for your fellow soldiers. In fact you don't have any fellow soldiers, as you're not even one yourself.