Gamasutra: What are the key things you need to work in video game audio? LucasArts' Jesse Harlin picks the 'three Rs' that he thinks game sound creators need to have, in a column originally published in Game Developer magazine.
Jesse Harlin: "Previously, we've talked about making the jump from freelancer to on-staff sound designer. Being on staff eventually brings with it assent up the rungs of the corporate ladder. With enough years and completed titles under your proverbial belt, the opportunity to lead a project will inevitably present itself.
While the temptation of a higher salary and an increasingly impressive resume can be a powerful draw, and while all audio leads need to have a rock-solid understanding of the process and pitfalls of sound design, the role of audio lead is actually a radically different one than that of sound designer."