There's something physically and intellectually pleasing about navigating a marble hands-free through a maze studded with treacherous holes and traps. Electronic takes on the tilt-and-roll mechanics of wooden marble labyrinths have been huge hits in arcades and on home consoles, from 1984's Marble Madness to Sega's popular Monkey Ball series. Marble Saga: Kororinpa is another take on marble-rolling madness, with themed stages, plenty of traps, and cute aesthetic touches.
Marble Saga: Kororinpa is a follow-up to Hudson Soft's 2006 Wii title, Kororinpa. The game mechanics are similar, with the basic premise calling on the player to tilt the playing boards with the Wii remote and guide their marble to the goal safely. Along the way, there are hazards aplenty: aside from holes (and strategically-placed bumpers that will send the player's marble careening into said holes), there are missing walls and hazards related to the stage's theme. Themes include stages made of household items, candy and chocolate, and even busy city streets.
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