The lightbulb-screwing adage is ridiculously old, but it's too hard to resist the temptation to give it a BioShock twist when the opportunity presents itself. Let's try it:
How many continents does it take to create a BioShock 2? The answer is three. Wow.
"We have a lot of help from a lot of different people," BioShock 2 developer Hogarth de la Plante said during the roundtable discussion that took place after our recent demo of the game. "We got people in our Australian office helping -- even on the production level with building levels and stuff right now. As far as the work load split between platforms -- I mean, yeah, -- I think we're on three continents right now with people working on the game in one way or another."