Three new games have been announced for the PS3 from the new Cellius Inc. project between Namco and Sony.
(Cellius: The joint-venture will be focusing on developing games which can maximize the capabilities of the PS3's Cell Processor. This new company is headed by Ken Kutaragi.)
Months have passed and there has been no news about any of the games Cellius have been working on...until now.
The three games previewed in Famitsu magazine:
1) Brave Arms:
Brave Arms is a 3rd person adventure in which you seemingly have no ranged weapons, so you attack by getting in close and fighting at ultra-close range with context-sensitive attacks. You can see a "guide line" of your enemies' attacks that tells you what they're about to do and if you react with proper timing you can counter it by pressing the Juggle Button at the instant it would hit you. So it's about getting in close, then it becomes a context-sensitive fighter.
2) Chain Limit: A James Bond/Jack Bauer style spy adventure.
CHAIN LIM!T uses the Target Link system, which is SORT of similar to QTE, but far more advanced. It looks like you use the two sticks; the left stick chooses areas you can interact with in the environment while the right chooses your action. In the middle shot of the first page, the guy is choosing "Bite" and the tape on his girls pants. But he could choose to throw some other object or combine two other objects or whatever. Not exactly a linear QTE. In the airplane engine, we're seeing three scenarios. One where it looks like he dodges a falling box that hits the guy holding his legs, one where he messes up and dies, and one where he selects "remove" while targeting his own belt to drop his pants along with the guy holding them. So theoretically, you can choose any option at any target point, giving you 20+ possible actions. So instead of simple QTE multiple choice, you can combine your options in creative ways.
3) Second Season 01: A first person drama/sci-fi action title.
SECOND is an investigation/adventure game with multiple game modes. One is exploration, one is shooting, and one is selecting voice responses in realtime, which is very similar to Indigo Prophecy. The modes can happen on top of each other, so you can have gun shooting while choosing voice responses. So in the shooting scene they show, you can either blow the target away with your gun (by physically doing it, not selecting it as an option), or try and negotiate with him by selecting your dialogue. You can always change the camera with the right stick, and the options/voice commands change based on what you're facing.
- The 3 games represent very different narrative genres (action, survival, investigative).
- All 3 use QTE moments (Quick Time Events) like Shenmue, God Of War, Tomb Raider: Legend (and soon to be Heavenly Sword), that is, some (or all?) of the gameplay will involve selecting the available targets on screen and pressing buttons to perform different actions and change how the scenes play out. They are not, however, intended to be pre-rendered QTE games.
- They're all cinematic games involving "bravery, heroes, danger" etc.
Attached are the Famitsu previews, including screenshots.