Home, Second Life, World of Warcraft. Which all of them have in common? All of them have seats in a billion dollar industry theatre.
"London (England) - Games like World of Warcraft and Second Life have pushed the market for online gaming to a billion dollar a year industry, according to an independent study conducted by Screen Digest.
The figure, which does not account for digital money conversions, mainly includes the price of subscriptions for online multiplayer PC games."