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7.9

ONM: Dementium: The Ward Review

ONM writes: "It would seem that the main man in Dementium: The Ward has suffered the same injury as the drummer from Def Leppard. Surely the only explanation for him being unable to carry a torch and a handgun at the same time is because he's lost an arm? Maybe it was chewed off by a zombie?

Whatever the reason, it's slightly annoying because the lights have gone out in this hospital and you can't see enemies in the distance without the aid of a torch. Yet if you want to shoot a zombie you'll have to put your torch away, equip your gun and either take a pot shot or wait for the beast to slowly crawl towards you. It's even worse when worms burst through air vents in the ceiling as, although you know they're in the vicinity, you have to wait until they're swarming around your ankles to shoot them down."

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officialnintendomagazine.co.uk
50°

Hallowe'en Retro Review - Dementium: The Ward

Portable Survival Horror isn’t a very normal occurrence in gaming nowadays; in fact I think I can count the number of games on one hand. It makes sense though, as being scared on a tiny screen isn’t very compelling. There’s no surround sound or huge screen to get lost in. Albeit you have the benefit […]

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bagogames.com
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Dementium Developer Taking Fan Advice For Remaster Improvements

Renegade Kid head taking requests for possible improvements for the Dementium 3DS remaster.

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condemnorcondone.com
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Retro Weekend: Dementium - The Ward

Every week, Austin plays a game from long ago. Sometimes they're classics. Sometimes they are duds. Either way, whatever he's inspired to write about based on that game becomes Retro Weekend. This week, he played Dementium: The Ward and has his mind completely blown by what the game accomplishes on the Nintendo DS.

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invisiblegamer.net