TVGB: Kicking off the inaugural TVGB Q&A is a question inspired by the fracas that erupted over Resident Evil 5's control scheme, AKA The Great "Why Can't I Move and Shoot at the Same Time" Debate. Without further ado, here's the Q:
What features have you always felt were missing from a particular game/series/platform?
A gorgeous real-world Miraidon from Pokemon Scarlet and Violet has been created in Japan by the Toyota Engineering Society.
JDR thinks the gaming industry needs more licensed IPs. It's basically a cry for Firefly: The Game, and why not? JDR delves deeper into why more isn't adapted for the interactive screen.
Nah. Video games are their own thing they wouldn't be improved by leeching off Hollywood more.
Read the article and it gives no mention of the many problems prevalent with licensed IPs, such as games and dlc being delisted when their licenses expire, Adult Swim games being the most recent example.
Only if they're good, if its going to be a 2D sprite art game, you can get away with a small team and small budget. But if you're going to make it a 3D polygonal game, you're going to need a large team with a large budget, and often times these licensed games are quickly pushed out the door, unpolished, rough, boring, bland, snorefest at best, and downright broken at worst.
We have an Indiana Jones and James Bond game currently being developed by two veteran teams with I assume fairly sizeable budgets. Let's hope they turn out to be worthwhile.
A new Mad Max game to coincide with the upcoming film would have been awesome. I loved the first game, I'm guessing it didn't sell too well as they never bothered following it up.
"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.
"I would have to say that the greatest missing feature from a game is the lack of voice in the Zelda series"
I would have to say that the worst thing you could do to a great franchise is to add horrible voice acting...
And a Zelda where you're drops into a big world and told nothing ? What's this Zelda oblivion ?
My comment is not so much aimed at a genre or platform but rather the new generation of games were getting. I love playing games that a grand and epic storyline that really captures your imagination. I look at games like MGS and they epitomise this, its bold, grand and intricate and even for non fans I'm sure it can be appreciated. Zelda is another classic as are some of the earlier FF games.
I look around today andd wonder where the new generation of Zeldas, MGS, "origial Resident Evil i.e. 1 and 2" are coming from? These told great stories and I don't see that much these days. I see a lot of mass produced medioctrity and game studios more worried about getting a quick game turn around rather than spending some time and trying to produce a grand and epic story.
My thoughts...
Quick saves suck because it eliminates all fear and punishment for dieing.
Nintendo has no reason not to include some voice overs in all their games. That actually started to bug me back in the GC days.
A level creator for a 2D Mario on the DS would be awesome, and sell like syrupy hotcakes covered in crack with slices alcoholic butter. mmmmmmm...
P.S.
I Zapped this article. It's better than the old fashion way of reading.
http://www.zapreader.com/re...