In this article, the game's audio director Rob Bridgett offers a look behind the scenes at what exactly went into the the title's $2.5 million dollar audio budget as he discusses the ups and downs in this extensive postmortem.
In this excerpt, Bridgett comments on the team's efforts to capture the distinctive vocal essence of Al Pacino's original character:
"Getting the character of Tony Montana right was the core goal of the dialogue; if this couldn't be done, then we had no game. A grueling process of auditions commenced in 2004, which encompassed the whole of North America. There were only two or three sound-alikes that could have fit the bill and these auditions were collated and sent off to Al Pacino for final selection..."