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Submitted by meepmoopmeep 1996d ago | interview

Gamezebo Behind the Game: Wandering Willows

When PlayFirst Lead Designer Dan Chao envisioned a role-playing game without the combat (but with all the other fun stuff, like collecting items, crafting and chatting with characters to complete tasks), the result was Wandering Willows, a unique title that's at least twice as long as most casual games. Dan sat down with Gamezebo to chat about how the game was made in our latest Behind the Game feature. (PC, Wandering Willows)

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